Parag’s inspirations from 1999:
This piece is inspired from the 1999 entries E and O about man, machine and nature.
Hope is what keeps us going when there seems none at all. If we could trust ourselves and follow the signs, nature has the power to forgive and lead us to a fresh new start. For when the hope in your heart makes you feel like you can fly.
"Hope is the thing with feathers that perches in the soul and sings the tunes without the words and never stops at all."
Nature has to the power to forgive and give us a fresh new start.
Stephen’s inspiration from 1999:
Okay so I took my inspiration from 1999 "N". I thought making a sunken Titanic shouldn't be too hard.
The modelling was pretty quick, which was good as I was very busy at work, but once I started using replica a lot, then the machine just started really slowing down. I had planned on it being one whole shot, but as I got into it, it just grew arms and legs.
Once I had an edit finished, I used the flame internal tone generator to create the underwater pulse, which really finished it all off and I can say that everything has been made in Flame.
I have loved the whole experience, but due to a busy work schedule I've had to make a few compromises just to get it done, but overall I think its like a little film trailer.
Hope you like it.
Sunny’s inspirations from 1999:
Entries from 1999 all are motivational and superb considering the hardware speed. 1999"B" and 1999"C" inspired me most for 3d Modeling and we all should push boundaries no matter what.
Suresh’s inspiration from 1999:
At a time where a cell phone gets more attention than the people around us, getting 'trapped' in this digital realm is a scary reality. Sinking into this world of make-believe, how long will it take for us to realize that this nightmare could soon become a reality?
Inspired from 1999 entries G & H about humans, conformity and the symbolic vortex tunnel.
Suresh’s inspirations from 1999:
Luke’s inspiration from 1999:
Can't Stop The Music tells the story of an audio level meter that comes to life. It represents the power that music has in our communities and how important it is to us.
The 1999 One Frame of White entry I used for inspiration was piece K (the wall of Jan Svankmajier). I liked how each of the animated faces interacted with each other within the same scene. My goal was to create an audio driven character based animation within Flame.
Deepak’s inspiration from 1999:
I choose 1999 “A” for my inspiration. In this, there were character clash and they were exploded but both were same character. So I started to thinking about it and had too many things in mind but one I find a different one. In this, clashing of character and explosion will be there but character will not be same. And the scene is:
There is two planet A & B and they are parallel. If anything happens in any planet, the other one got affected too.
Planet-A have FLAME (symbolic character) character and Planet-B have ghost with cycle. Ghost started riding the cycle and picks-up high speed- getting closer to one speed breaker. Speed breaker place is the same place in parallel planet where FLAME(symbolic character) is settling down. Ghost clashes with speed breaker,elevates and due to the effect, Flame(symbolic character) explodes in parallel planet-A.
So this is the "Parallel-Planet-Affection".
For me, giving the visual shape to a story, was the first challenge But it becomes fun in Flame though. And it starts in Flame like this:
First I started to making planet-A which has Flame(symbolic character), using Particle generator, animator and bounce. Then did the lighting. Other thing like reflection, AO, motion-blur, stingray in action was the key here to get all this done mostly. Now started making Planet-B, For the cycle, first I started to modelling wheel and Tyre part, this base part was scary but Flame ability, WOW!! and I started to grabbing all the elements needed for the cycle and road,speed breaker, some buildings, all build by 3dshape, deform mesh mostly within the action. Because I had to animate the cycle so during modelling, I had kept every part of cycle on right place and paddle, handle and wheels connected accordingly, then did the cycle animation, wheels depends on the peddling. For texturing and shading, I used substance texture and substance PBR. Then created a ghost with the matchboxes and now this is the time of ghost who will ride the cycle. Position pass helped me a lot to fit ghost into the scene. Used light-box for the ambient of ghost into the scene.
I really enjoyed doing everything from start to end in one and only in Flame. I'll be really thankful to everyone for all your support through Logik Facebook group.
Greg’s Mission Statement:
We were supposed to work on a spot about sunglasses, but then the client changed their mind, and now they want the spot to be about the scariest movie you can imagine.