ONE FRAME OF WHITE 2019 Rules

 

  • Registration is REQUIRED.  Fill out the Registration form here

  • Work must be created entirely in Flame, Flare, Flame Assist or Smoke Mac.  You can use versions 2015 or higher for Flame, Flare & Flame Assist.  For Smoke Mac, it must be Smoke Mac 2016 or higher subscription, or Smoke Mac 2015 with Perpetual License. USE OF BETA or PRE-RELEASE SOFTWARE IS PROHIBITED.

  • The theme this year is the Original 1999 OFoW contest. You need to pick one (or more) of the original entries as an inspiration. How you interpret it is entirely up to you. When you submit your entry you need to declare which of the 1999 entrie(s) you are referencing.

  • Entries can be no longer than 20 seconds in length.

  • You can bring in 3D objects, but they can only be the stock 3D models that ship with Flame/Flare/Flame Assist.

  • You may use Sapphire Plugins.  GenArts is offering a temp license of Sapphire Plugins to anyone who registers for the contest.

  • You may use any of the LOGIK Matchbox Shaders available at https://logik-matchbook.org/, but you are not allowed to write shaders specifically for the contest, i.e., they must be available to everyone via https://logik-matchbook.org/.

  • The use of music and/or sound effects are optional. You are allowed to use music and sound effects with your project, but the soundtrack (or lack thereof) will not count during the judging.  Please do not use copyrighted audio.  Sites like YouTube scan for it and will block the sound on our live stream of the awards show.

  • Your finished product must be contained one Batch setup, or in one timeline consisting of multiple BFX clips. In other words, if you give us your Batch setup, or an archive of your timeline, we could open it, press render and have your finished product.

  • You are allowed to work in teams or groups. If you win a prize, the group must share it (one prize per winning entry).

  • Prizes are subject to change.

  • You must be a member of the Facebook Logik Group.

  • By submitting, you automatically grant permission to display your entry on our website, on social media platforms, as part of a live stream of the awards presentation and as any future promotions, in perpetuity.

  • -Submissions are due by 11:59:59pm EST on Sunday, June 30, 2019. To submit, send an email to nyflameusergroup@gmail.com. Your email must contain:

    • Your name, the title of your project, version of Flame/Flare/FlameAssist/Smac used.

    • A description of your project, including which of the 1999 One Frame of White entries you are using as inspiration.

    • Link to an archive of your setups/timeline and a 1920x1080 ProRes 422 QuickTime of your final render. Please do all that you can to make the archive as small as possible, including unrendering your timeline.

    • An .h264 or .mp4 QuickTime of your project, as an attachment to your email.

    • The winner will be announced at the July 18, 2019 meeting of the NY Flame User Group.

YOU’VE GOT TO BE KIDDING 2019 RULES

  • Registration is REQUIRED.  Fill out the form here

    Work must be created entirely in Flame, Flare, Flame Assist or Smoke Mac.  You can use versions 2015 or higher for Flame, Flare & Flame Assist.  For Smoke Mac, it must be Smoke Mac 2016 or higher subscription, or Smoke Mac 2015 with Perpetual License. USE OF BETA or PRE-RELEASE SOFTWARE IS PROHIBITED. Choose one of the provided spots, either “Did You See That” or “Future Track”.

  • Finish the following statement: “We were supposed to work on a spot about ______________________, but then the client changed their mind, and now they want the spot to be about _________________________________.” This “mission statement” must be submitted with your entry.

  • Download the provided elements, and use all of your Flame skills to produce the best final product.

  • You may use Sapphire Plugins.  GenArts is offering a temp license of Sapphire Plugins to anyone who registers for the contest.

    You may use any of the LOGIK Matchbox Shaders available at https://logik-matchbook.org/, but you are not allowed to write shaders specifically for the contest, i.e., they must be available to everyone via https://logik-matchbook.org/.

  • All compositing work must be done in Flame. This includes but is not limited to: Conforming, Compositing, Grading, Roto, Paint, Retouch, etc. In other words, the only app you can use to manipulate the images in this project is Flame.

  • No pre-rendered CG assets. You can bring in 3D models from other sources, including stock models. They can include embedded textures and animation. All rendering must be done in Flame.

  • About Stock Footage and Images: We’ve provided some fantastic stock clips, courtesy of ActionVFX.com. They have even more free video and sound effects that you can download from their site (registration on their site is required). If you use other stock elements, it is up to you to obtain the necessary rights. You will need to provide a list of all of the stock elements used with your submission.

  • The use of music and/or sound effects are optional. You are allowed to use music and sound effects with your project, but the soundtrack (or lack thereof) will not count during the judging.  Please do not use copyrighted audio. Sites like YouTube scan for it and will block the sound on our live stream of the awards show.

  • You are allowed to work in teams or groups. If you win a prize, the group must share it (one prize per winning entry).

  • Prizes are subject to change.

  • You must be a member of the Facebook Logik Group.

  • By submitting, you automatically grant permission to display your entry on our website, on social media platforms, as part of a live stream of the awards presentation and in any future promotions, in perpetuity.

  • Submissions are due by 11:59:59pm EST on Sunday, June 30, 2019. To submit, send an email to nyflameusergroup@gmail.com. Your email must contain:

    • Your name, the title of your project, version of Flame/Flare/FlameAssist/Smac used.

    • A description of your project, including the “Mission Statement” mentioned above.

    • Link to an archive of your setups/timeline and a 1920x1080 ProRes 422 QuickTime of your final render. You will also need to submit a Flame archive. Please do everything you can to make the archive as small as possible. For example, preserve the folder structure of the elements that we provide, and import them as links. For the archive you submit, please unused media, delete unnecessary Batch iterations, consolidate all handles, etc. Also un-render your timeline and unlink the original source media that you downloaded from us, or the free clips provided by ActionVFX.com.

    • An .h264 or .mp4 QuickTime of your project, as an attachment to your email.

    • The winner will be announced at the July 18, 2019 meeting of the NY Flame User Group.

That's it! Huge thanks to all of our sponsors and supporters. Now, it's up to you!